
Daelin Blackleaf
Aliastra
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Posted - 2007.11.10 22:03:00 -
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A list of "cool stuffs" I'd like to see on super-caps.
Enhanced Logistics (Repair):
(T/MS) Nanite Cloud - Repairs armor of any wing-mate within range over time
(T/MS) Shield Frequency Remodulator - Area of effect wing-mate shield repair
Heat could be used to provide impressive bonuses to these modules for epic last stands.
Enhanced Logistics (Deployment):
(MS) Jump Well - Capable of dragging close proximity wingmates through jump.
(T/MS) Cyno Beacon - Mothership/Titan acts as a Cyno generator for fleet members but suffers no penalty.
/me starts singing "You'll never walk alone."
Enhanced Offense:
(MS/C) Assault Module - Anchors the MS in space unable to jump for the duration, projects additional power to fighters providing increased damage output and a steady rate of repair.
Enhanced Defense:
(MS/C) Triage Module - Fix the cap stability issues (less remote rep bonus more cap) and remove the immobility effect.
(T) Titan Siege Module - Eats POS and other capitals for breakfast, cycle time reduction to allow the titan to more easily withdraw.
(T) Fighter Bay - Allows the ship to carry a few fighters but only launch 5 of them and no ability to assign them. Because Titans need drones too, and those drones should be to scale. 
Enhanced Support:
(T/MS) Fleet Link - The gang bonuses on titans should be removed and made modular, Titans should receive a much higher bonus to their use than motherships and a greater selection of fleet links should be made available.
Some of these give the mothership a little titan and the titan a little mothership but neither approaches the others ability in it's field. The mothership is a highly mobile fleet support ship while the Titan is a Cap/POS slayer. I also chucked in a slew of other stuffs to pick and choose from. Of course with each super-cap only being able to use two or three such modules you never quite know what the enemy will be fielding which would be excellent.
As mentioned NOS/Neut immunity would go a long way towards putting the super back in the super-caps and wouldn't be a game breaker now that the ships can be much more easily pinned down.
A script that can be used on the doomsday to turn it into a beam (I'm thinking theodicy style) allowing the titan to either ubersmartbomb a fleet or cause wrecking damage to a single POS, capital or opposing super-cap would be nice to see, with perhaps a reduced cycle time when using it in that form. Generally I just feel unprepared capital pilots should wet themselves when a titan jumps in, but maybe thats just me. Whatever you do don't allow titans to change their DDD damage type, people need that intel to take them down.
Shouldn't need to say this but: T = Titan MS = Mothership C = Carrier
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